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Sve2.ShiftLeftAndInsert Method

Definition

Overloads

ShiftLeftAndInsert(Vector<UInt16>, Vector<UInt16>, Byte)

public:
 static System::Numerics::Vector<System::UInt16> ShiftLeftAndInsert(System::Numerics::Vector<System::UInt16> left, System::Numerics::Vector<System::UInt16> right, System::Byte shift);
public static System.Numerics.Vector<ushort> ShiftLeftAndInsert(System.Numerics.Vector<ushort> left, System.Numerics.Vector<ushort> right, byte shift);
static member ShiftLeftAndInsert : System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> * byte -> System.Numerics.Vector<uint16>
Public Shared Function ShiftLeftAndInsert (left As Vector(Of UShort), right As Vector(Of UShort), shift As Byte) As Vector(Of UShort)

Parameters

left
Vector<UInt16>
right
Vector<UInt16>
shift
Byte

Returns

Applies to

ShiftLeftAndInsert(Vector<UInt32>, Vector<UInt32>, Byte)

public:
 static System::Numerics::Vector<System::UInt32> ShiftLeftAndInsert(System::Numerics::Vector<System::UInt32> left, System::Numerics::Vector<System::UInt32> right, System::Byte shift);
public static System.Numerics.Vector<uint> ShiftLeftAndInsert(System.Numerics.Vector<uint> left, System.Numerics.Vector<uint> right, byte shift);
static member ShiftLeftAndInsert : System.Numerics.Vector<uint32> * System.Numerics.Vector<uint32> * byte -> System.Numerics.Vector<uint32>
Public Shared Function ShiftLeftAndInsert (left As Vector(Of UInteger), right As Vector(Of UInteger), shift As Byte) As Vector(Of UInteger)

Parameters

left
Vector<UInt32>
right
Vector<UInt32>
shift
Byte

Returns

Applies to

ShiftLeftAndInsert(Vector<SByte>, Vector<SByte>, Byte)

public:
 static System::Numerics::Vector<System::SByte> ShiftLeftAndInsert(System::Numerics::Vector<System::SByte> left, System::Numerics::Vector<System::SByte> right, System::Byte shift);
public static System.Numerics.Vector<sbyte> ShiftLeftAndInsert(System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right, byte shift);
static member ShiftLeftAndInsert : System.Numerics.Vector<sbyte> * System.Numerics.Vector<sbyte> * byte -> System.Numerics.Vector<sbyte>
Public Shared Function ShiftLeftAndInsert (left As Vector(Of SByte), right As Vector(Of SByte), shift As Byte) As Vector(Of SByte)

Parameters

left
Vector<SByte>
right
Vector<SByte>
shift
Byte

Returns

Applies to

ShiftLeftAndInsert(Vector<UInt64>, Vector<UInt64>, Byte)

public:
 static System::Numerics::Vector<System::UInt64> ShiftLeftAndInsert(System::Numerics::Vector<System::UInt64> left, System::Numerics::Vector<System::UInt64> right, System::Byte shift);
public static System.Numerics.Vector<ulong> ShiftLeftAndInsert(System.Numerics.Vector<ulong> left, System.Numerics.Vector<ulong> right, byte shift);
static member ShiftLeftAndInsert : System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> * byte -> System.Numerics.Vector<uint64>
Public Shared Function ShiftLeftAndInsert (left As Vector(Of ULong), right As Vector(Of ULong), shift As Byte) As Vector(Of ULong)

Parameters

left
Vector<UInt64>
right
Vector<UInt64>
shift
Byte

Returns

Applies to

ShiftLeftAndInsert(Vector<Int32>, Vector<Int32>, Byte)

public:
 static System::Numerics::Vector<int> ShiftLeftAndInsert(System::Numerics::Vector<int> left, System::Numerics::Vector<int> right, System::Byte shift);
public static System.Numerics.Vector<int> ShiftLeftAndInsert(System.Numerics.Vector<int> left, System.Numerics.Vector<int> right, byte shift);
static member ShiftLeftAndInsert : System.Numerics.Vector<int> * System.Numerics.Vector<int> * byte -> System.Numerics.Vector<int>
Public Shared Function ShiftLeftAndInsert (left As Vector(Of Integer), right As Vector(Of Integer), shift As Byte) As Vector(Of Integer)

Parameters

left
Vector<Int32>
right
Vector<Int32>
shift
Byte

Returns

Applies to

ShiftLeftAndInsert(Vector<Int16>, Vector<Int16>, Byte)

public:
 static System::Numerics::Vector<short> ShiftLeftAndInsert(System::Numerics::Vector<short> left, System::Numerics::Vector<short> right, System::Byte shift);
public static System.Numerics.Vector<short> ShiftLeftAndInsert(System.Numerics.Vector<short> left, System.Numerics.Vector<short> right, byte shift);
static member ShiftLeftAndInsert : System.Numerics.Vector<int16> * System.Numerics.Vector<int16> * byte -> System.Numerics.Vector<int16>
Public Shared Function ShiftLeftAndInsert (left As Vector(Of Short), right As Vector(Of Short), shift As Byte) As Vector(Of Short)

Parameters

left
Vector<Int16>
right
Vector<Int16>
shift
Byte

Returns

Applies to

ShiftLeftAndInsert(Vector<Byte>, Vector<Byte>, Byte)

public:
 static System::Numerics::Vector<System::Byte> ShiftLeftAndInsert(System::Numerics::Vector<System::Byte> left, System::Numerics::Vector<System::Byte> right, System::Byte shift);
public static System.Numerics.Vector<byte> ShiftLeftAndInsert(System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right, byte shift);
static member ShiftLeftAndInsert : System.Numerics.Vector<byte> * System.Numerics.Vector<byte> * byte -> System.Numerics.Vector<byte>
Public Shared Function ShiftLeftAndInsert (left As Vector(Of Byte), right As Vector(Of Byte), shift As Byte) As Vector(Of Byte)

Parameters

left
Vector<Byte>
right
Vector<Byte>
shift
Byte

Returns

Applies to

ShiftLeftAndInsert(Vector<Int64>, Vector<Int64>, Byte)

public:
 static System::Numerics::Vector<long> ShiftLeftAndInsert(System::Numerics::Vector<long> left, System::Numerics::Vector<long> right, System::Byte shift);
public static System.Numerics.Vector<long> ShiftLeftAndInsert(System.Numerics.Vector<long> left, System.Numerics.Vector<long> right, byte shift);
static member ShiftLeftAndInsert : System.Numerics.Vector<int64> * System.Numerics.Vector<int64> * byte -> System.Numerics.Vector<int64>
Public Shared Function ShiftLeftAndInsert (left As Vector(Of Long), right As Vector(Of Long), shift As Byte) As Vector(Of Long)

Parameters

left
Vector<Int64>
right
Vector<Int64>
shift
Byte

Returns

Applies to