Sve.LoadVectorByteNonFaultingZeroExtendToUInt64 Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
LoadVectorByteNonFaultingZeroExtendToUInt64(Byte*) |
svuint64_t svldnf1ub_u64(svbool_t pg, const uint8_t *base) LDNF1B Zresult.D, Pg/Z, [Xbase, #0, MUL VL] |
LoadVectorByteNonFaultingZeroExtendToUInt64(Vector<UInt64>, Byte*) |
LoadVectorByteNonFaultingZeroExtendToUInt64(Byte*)
- Source:
- Sve.PlatformNotSupported.cs
svuint64_t svldnf1ub_u64(svbool_t pg, const uint8_t *base)
LDNF1B Zresult.D, Pg/Z, [Xbase, #0, MUL VL]
public:
static System::Numerics::Vector<System::UInt64> LoadVectorByteNonFaultingZeroExtendToUInt64(System::Byte* address);
public static System.Numerics.Vector<ulong> LoadVectorByteNonFaultingZeroExtendToUInt64(byte* address);
static member LoadVectorByteNonFaultingZeroExtendToUInt64 : nativeptr<byte> -> System.Numerics.Vector<uint64>
Parameters
- address
- Byte*
Returns
Applies to
LoadVectorByteNonFaultingZeroExtendToUInt64(Vector<UInt64>, Byte*)
public:
static System::Numerics::Vector<System::UInt64> LoadVectorByteNonFaultingZeroExtendToUInt64(System::Numerics::Vector<System::UInt64> mask, System::Byte* address);
public static System.Numerics.Vector<ulong> LoadVectorByteNonFaultingZeroExtendToUInt64(System.Numerics.Vector<ulong> mask, byte* address);
static member LoadVectorByteNonFaultingZeroExtendToUInt64 : System.Numerics.Vector<uint64> * nativeptr<byte> -> System.Numerics.Vector<uint64>
Parameters
- address
- Byte*