Sve.LoadVectorByteNonFaultingZeroExtendToUInt32 Method
Definition
Important
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Overloads
LoadVectorByteNonFaultingZeroExtendToUInt32(Byte*) |
svuint32_t svldnf1ub_u32(svbool_t pg, const uint8_t *base) LDNF1B Zresult.S, Pg/Z, [Xbase, #0, MUL VL] |
LoadVectorByteNonFaultingZeroExtendToUInt32(Vector<UInt32>, Byte*) |
LoadVectorByteNonFaultingZeroExtendToUInt32(Byte*)
- Source:
- Sve.PlatformNotSupported.cs
svuint32_t svldnf1ub_u32(svbool_t pg, const uint8_t *base)
LDNF1B Zresult.S, Pg/Z, [Xbase, #0, MUL VL]
public:
static System::Numerics::Vector<System::UInt32> LoadVectorByteNonFaultingZeroExtendToUInt32(System::Byte* address);
public static System.Numerics.Vector<uint> LoadVectorByteNonFaultingZeroExtendToUInt32(byte* address);
static member LoadVectorByteNonFaultingZeroExtendToUInt32 : nativeptr<byte> -> System.Numerics.Vector<uint32>
Parameters
- address
- Byte*
Returns
Applies to
LoadVectorByteNonFaultingZeroExtendToUInt32(Vector<UInt32>, Byte*)
public:
static System::Numerics::Vector<System::UInt32> LoadVectorByteNonFaultingZeroExtendToUInt32(System::Numerics::Vector<System::UInt32> mask, System::Byte* address);
public static System.Numerics.Vector<uint> LoadVectorByteNonFaultingZeroExtendToUInt32(System.Numerics.Vector<uint> mask, byte* address);
static member LoadVectorByteNonFaultingZeroExtendToUInt32 : System.Numerics.Vector<uint32> * nativeptr<byte> -> System.Numerics.Vector<uint32>
Parameters
- address
- Byte*