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Sve.LoadVectorByteNonFaultingZeroExtendToUInt32 Method

Definition

Overloads

LoadVectorByteNonFaultingZeroExtendToUInt32(Byte*)

svuint32_t svldnf1ub_u32(svbool_t pg, const uint8_t *base)

LDNF1B Zresult.S, Pg/Z, [Xbase, #0, MUL VL]

LoadVectorByteNonFaultingZeroExtendToUInt32(Vector<UInt32>, Byte*)

LoadVectorByteNonFaultingZeroExtendToUInt32(Byte*)

Source:
Sve.PlatformNotSupported.cs

svuint32_t svldnf1ub_u32(svbool_t pg, const uint8_t *base)

LDNF1B Zresult.S, Pg/Z, [Xbase, #0, MUL VL]

public:
 static System::Numerics::Vector<System::UInt32> LoadVectorByteNonFaultingZeroExtendToUInt32(System::Byte* address);
public static System.Numerics.Vector<uint> LoadVectorByteNonFaultingZeroExtendToUInt32(byte* address);
static member LoadVectorByteNonFaultingZeroExtendToUInt32 : nativeptr<byte> -> System.Numerics.Vector<uint32>

Parameters

address
Byte*

Returns

Applies to

LoadVectorByteNonFaultingZeroExtendToUInt32(Vector<UInt32>, Byte*)

public:
 static System::Numerics::Vector<System::UInt32> LoadVectorByteNonFaultingZeroExtendToUInt32(System::Numerics::Vector<System::UInt32> mask, System::Byte* address);
public static System.Numerics.Vector<uint> LoadVectorByteNonFaultingZeroExtendToUInt32(System.Numerics.Vector<uint> mask, byte* address);
static member LoadVectorByteNonFaultingZeroExtendToUInt32 : System.Numerics.Vector<uint32> * nativeptr<byte> -> System.Numerics.Vector<uint32>

Parameters

mask
Vector<UInt32>
address
Byte*

Returns

Applies to