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Gets the number of frames that the swap chain is allowed to queue for rendering.
Syntax
HRESULT GetMaximumFrameLatency(
[out] UINT *pMaxLatency
);
Parameters
[out] pMaxLatency
The maximum number of back buffer frames that will be queued for the swap chain. This value is 1 by default, but should be set to 2 if the scene takes longer than it takes for one vertical refresh (typically about 16ms) to draw.
Return value
Returns S_OK if successful; otherwise, returns one of the following members of the D3DERR enumerated type:
- D3DERR_DEVICELOST
- D3DERR_DEVICEREMOVED
- D3DERR_DRIVERINTERNALERROR
- D3DERR_INVALIDCALL
- D3DERR_OUTOFVIDEOMEMORY
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8.1 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | dxgi1_3.h |
Library | Dxgi.lib |