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Get the expected resource usage.
Syntax
HRESULT GetUsage(
DXGI_USAGE *pUsage
);
Parameters
pUsage
Type: DXGI_USAGE*
A pointer to a usage flag (see DXGI_USAGE). For Direct3D 10, a surface can be used as a shader input or a render-target output.
Return value
Type: HRESULT
Returns one of the following DXGI_ERROR.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | dxgi.h |
Library | DXGI.lib |