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Calculates the dot product between an input plane and a 3D vector.
Syntax
XMVECTOR XM_CALLCONV XMPlaneDotCoord(
[in] FXMVECTOR P,
[in] FXMVECTOR V
) noexcept;
Parameters
[in] P
XMVECTOR describing the plane coefficients (A, B, C, D) for the plane equation
XMVECTOR vectorOut;
vectorOut.x = P.x * V.x + P.y * V.y + P.z * V.z + P.w * 1.0f;
vectorOut.y = P.x * V.x + P.y * V.y + P.z * V.z + P.w * 1.0f;
vectorOut.z = P.x * V.x + P.y * V.y + P.z * V.z + P.w * 1.0f;
vectorOut.w = P.x * V.x + P.y * V.y + P.z * V.z + P.w * 1.0f;
return vectorOut;
.
[in] V
3D vector to use in the dot product. The w component of V is always treated as if is 1.0f.
Return value
Returns the dot product between P and V replicated into each of the four components of the returned XMVECTOR.
Remarks
This function can be useful in finding the signed distance from a point to a plane. The following pseudocode demonstrates the operation of the function.
Ax+By+Cz+D=0
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h |