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Retrieves the current material properties for the device.
Syntax
HRESULT GetMaterial(
[out] D3DMATERIAL9 *pMaterial
);
Parameters
[out] pMaterial
Type: D3DMATERIAL9*
Pointer to a D3DMATERIAL9 structure to fill with the currently set material properties.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. D3DERR_INVALIDCALL if the pMaterial parameter is invalid.
Remarks
This method will not return device state for a device that is created using D3DCREATE_PUREDEVICE. If you want to use this method, you must create your device with any of the other values in D3DCREATE.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9helper.h (include D3D9.h) |
Library | D3D9.lib |