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The KSHANDSHAKE structure is used to pass information back and forth while pins are handshaking in an attempt to negotiate a private interface.
Syntax
typedef struct {
GUID ProtocolId;
PVOID Argument1;
PVOID Argument2;
} KSHANDSHAKE, *PKSHANDSHAKE;
Members
ProtocolId
This member specifies the GUID that represents the interface or protocol being negotiated between two AVStream pins.
Argument1
A pointer to an interface-dependent argument. Most often, this is used to pass back and forth COM-style interface pointers once a specific private interface or protocol has been agreed upon.
Argument2
A pointer to an interface-dependent argument.
Remarks
See KsPinHandshake for more information about negotiating private interfaces between AVStream pins.
Pin handshaking is a concept that is usable only between two pins that support IOCTL_KS_HANDSHAKE. Currently, only AVStream pins support this interface; thus this is only useful for negotiating private interfaces between two AVStream pins. Currently, connections between AVStream pins are negotiated via this mechanism.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Microsoft Windows XP and later operating systems and in Microsoft DirectX 8.0 and later versions. |
Header | ks.h (include Ks.h) |