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Specifies how the alpha value for a bitmap or render target should be treated in the buffer.
Syntax
typedef enum _VIEW_OBJECT_ALPHA_MODE {
VIEW_OBJECT_ALPHA_MODE_IGNORE = 0,
VIEW_OBJECT_ALPHA_MODE_PREMULTIPLIED = 1,
VIEW_OBJECT_ALPHA_MODE_Max = 2147483647L
} VIEW_OBJECT_ALPHA_MODE;
Constants
VIEW_OBJECT_ALPHA_MODE_IGNORE
The alpha value is ignored.VIEW_OBJECT_ALPHA_MODE_PREMULTIPLIED
Each color channel is scaled by the alpha value. Typically, no color channel value is greater than the alpha channel value. If a color channel value in a pre-multiplied format is greater than the alpha channel, the standard source-over blending math creates an additive blend.VIEW_OBJECT_ALPHA_MODE_Max
Reserved
Requirements
Minimum supported client |
Windows Vista with SP1, Windows 7 |
Minimum supported server |
Windows Server 2008 R2 |
Header |
Mshtml.h |
IDL |
Mshtml.idl |