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Modeling Materials
This document describes ESP materials in detail, providing many visual examples. The sample settings can be used to great effect when creating new aircraft or other scenery objects using 3ds Max.
See Also
Table of Contents
- The Material Editor
- The base material properties
- The base textures
- The fresnel ramp
- The specular map and its properties
- Bloom and ambient light scale
- Frame buffer blending and texture clamp
The Material Editor
The base material properties
The base texture properties
The fresnel ramp
The specular map
Bloom and ambient light scale
Frame buffer blending, shadows and force texture address clamp
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