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The latest version of this topic can be found at steady_clock struct.
Represents a steady
clock.
Syntax
struct steady_clock;
Remarks
On Windows, steady_clock wraps the QueryPerformanceCounter function.
A clock is monotonic if the value that is returned by a first call to now()
is always less than or equal to the value that is returned by a subsequent call to now()
.
A clock is steady if it is monotonic and if the time between clock ticks is constant.
High_resolution_clock is a typdef for steady_clock.
Public functions
Function | Description |
---|---|
now | Returns the current time as a time_point value. |
Public Constants
Name | Description |
---|---|
system_clock::is_steady |
Holds true . A steady_clock is steady. |
Requirements
Header: chrono
Namespace: std::chrono