ComponentDialog class
Base class for a dialog that contains other child dialogs.
- Extends
Remarks
Component dialogs let you break your agent's logic up into components that can themselves be added
as a dialog to another ComponentDialog
or DialogSet
. Components can also be exported as part
of a node package and used within other agents.
Constructors
Component |
Creates a new instance of the Dialog class. |
Properties
id | Unique ID of the dialog. |
Inherited Properties
dialogs | The containers dialog set. |
End |
Gets a default end-of-turn result. |
Methods
add |
Adds a child Dialog or prompt to the components internal DialogSet. |
begin |
Called when the dialog is started and pushed onto the parent's dialog stack. By default, this calls the Dialog.BeginDialogAsync(DialogContext, object, CancellationToken) method of the component dialog's initial dialog, as defined by InitialDialogId. Override this method in a derived class to implement interrupt logic. |
continue |
Called when the dialog is continued, where it is the active dialog and the user replies with a new Activity. If this method is not overridden, the dialog automatically ends when the user replies. |
create |
Creates the inner dialog context |
end |
Called when the Dialog is ending. |
reprompt |
Called when the dialog should re-prompt the user for input. |
resume |
Called when a child dialog on the parent's dialog stack completed this turn, returning control to this dialog component. |
Inherited Methods
configure(Record<string, unknown>) | Fluent method for configuring the object. |
find |
Finds a child dialog that was previously added to the container. |
get |
Gets the converter for the selector configuration. * |
get |
An encoded string used to aid in the detection of agent changes on re-deployment. |
on |
Called when an event has been raised, using |
Constructor Details
ComponentDialog<O>(string)
Creates a new instance of the Dialog class.
new ComponentDialog(dialogId?: string)
Parameters
- dialogId
-
string
Optional. unique ID of the dialog.
Property Details
id
Unique ID of the dialog.
string id
Property Value
string
The Id for the dialog.
Inherited Property Details
dialogs
EndOfTurn
Gets a default end-of-turn result.
static EndOfTurn: DialogTurnResult<any>
Property Value
DialogTurnResult<any>
Remarks
This result indicates that a dialog (or a logical step within a dialog) has completed processing for the current turn, is still active, and is waiting for more input.
Inherited From DialogContainer.EndOfTurn
Method Details
addDialog(Dialog<{}>)
Adds a child Dialog or prompt to the components internal DialogSet.
function addDialog(dialog: Dialog<{}>): ComponentDialog<O>
Parameters
- dialog
-
Dialog<{}>
The child Dialog or prompt to add.
Returns
The ComponentDialog after the operation is complete.
Remarks
The Dialog.id of the first child added to the component will be assigned to the initialDialogId property.
beginDialog(DialogContext, O)
Called when the dialog is started and pushed onto the parent's dialog stack. By default, this calls the Dialog.BeginDialogAsync(DialogContext, object, CancellationToken) method of the component dialog's initial dialog, as defined by InitialDialogId. Override this method in a derived class to implement interrupt logic.
function beginDialog(outerDialogContext: DialogContext, options?: O): Promise<DialogTurnResult<any>>
Parameters
- outerDialogContext
- DialogContext
The parent DialogContext for the current turn of conversation.
- options
-
O
Optional, initial information to pass to the dialog.
Returns
Promise<DialogTurnResult<any>>
A Promise representing the asynchronous operation.
Remarks
If the task is successful, the result indicates whether the dialog is still active after the turn has been processed by the dialog.
continueDialog(DialogContext)
Called when the dialog is continued, where it is the active dialog and the user replies with a new Activity. If this method is not overridden, the dialog automatically ends when the user replies.
function continueDialog(outerDialogContext: DialogContext): Promise<DialogTurnResult<any>>
Parameters
- outerDialogContext
- DialogContext
The parent DialogContext for the current turn of conversation.
Returns
Promise<DialogTurnResult<any>>
A Promise representing the asynchronous operation.
Remarks
If the task is successful, the result indicates whether the dialog is still active after the turn has been processed by the dialog. The result may also contain a return value.
createChildContext(DialogContext)
Creates the inner dialog context
function createChildContext(outerDialogContext: DialogContext): DialogContext
Parameters
- outerDialogContext
- DialogContext
the outer dialog context
Returns
The created Dialog Context.
endDialog(TurnContext, DialogInstance<any>, DialogReason)
Called when the Dialog is ending.
function endDialog(context: TurnContext, instance: DialogInstance<any>, reason: DialogReason): Promise<void>
Parameters
- context
- TurnContext
The TurnContext object for this turn.
- instance
-
DialogInstance<any>
State information associated with the instance of this component Dialog on its parent's dialog stack.
- reason
- DialogReason
Reason why the Dialog ended.
Returns
Promise<void>
A Promise representing the asynchronous operation.
Remarks
When this method is called from the parent dialog's context, the component Dialog cancels all of the dialogs on its inner dialog stack before ending.
repromptDialog(TurnContext, DialogInstance<any>)
Called when the dialog should re-prompt the user for input.
function repromptDialog(context: TurnContext, instance: DialogInstance<any>): Promise<void>
Parameters
- context
- TurnContext
The TurnContext object for this turn.
- instance
-
DialogInstance<any>
State information for this dialog.
Returns
Promise<void>
A Promise representing the asynchronous operation.
resumeDialog(DialogContext, DialogReason, any)
Called when a child dialog on the parent's dialog stack completed this turn, returning control to this dialog component.
function resumeDialog(outerDialogContext: DialogContext, _reason: DialogReason, _result?: any): Promise<DialogTurnResult<any>>
Parameters
- outerDialogContext
- DialogContext
The DialogContext for the current turn of conversation.
- _reason
- DialogReason
Reason why the dialog resumed.
- _result
-
any
Optional, value returned from the dialog that was called. The type of the value returned is dependent on the child dialog.
Returns
Promise<DialogTurnResult<any>>
A Promise representing the asynchronous operation.
Remarks
If the task is successful, the result indicates whether this dialog is still active after this dialog turn has been processed. Generally, the child dialog was started with a call to beginDialog(DialogContext, object) in the parent's context. However, if the DialogContext.replaceDialog(string, object) method is called, the logical child dialog may be different than the original. If this method is not overridden, the dialog automatically calls its RepromptDialog(ITurnContext, DialogInstance) when the user replies.
Inherited Method Details
configure(Record<string, unknown>)
Fluent method for configuring the object.
function configure(config: Record<string, unknown>): ComponentDialog<O>
Parameters
- config
-
Record<string, unknown>
Configuration settings to apply.
Returns
The Configurable after the operation is complete.
Inherited From DialogContainer.configure
findDialog(string)
Finds a child dialog that was previously added to the container.
function findDialog(dialogId: string): undefined | Dialog<{}>
Parameters
- dialogId
-
string
ID of the dialog to lookup.
Returns
undefined | Dialog<{}>
The Dialog if found; otherwise null.
Inherited From DialogContainer.findDialog
getConverter(string)
Gets the converter for the selector configuration. *
function getConverter(_property: string): Converter<unknown, unknown> | ConverterFactory<unknown, unknown>
Parameters
- _property
-
string
The key of the conditional selector configuration. *
Returns
Converter<unknown, unknown> | ConverterFactory<unknown, unknown>
The converter for the selector configuration.
Inherited From DialogContainer.getConverter
getVersion()
An encoded string used to aid in the detection of agent changes on re-deployment.
function getVersion(): string
Returns
string
Unique string which should only change when dialog has changed in a way that should restart the dialog.
Remarks
This defaults to returning the dialog's id
but can be overridden to provide more
precise change detection logic. Any dialog on the stack that has its version change will
result in a versionChanged
event will be raised. If this event is not handled by the agent,
an error will be thrown resulting in the agent error handler logic being run.
Returning an empty string will disable version tracking for the component all together.
Inherited From DialogContainer.getVersion
onDialogEvent(DialogContext, DialogEvent)
Called when an event has been raised, using DialogContext.emitEvent()
,
by either the current dialog or a dialog that the current dialog started.
function onDialogEvent(dialogContext: DialogContext, event: DialogEvent): Promise<boolean>
Parameters
- dialogContext
- DialogContext
The dialog context for the current turn of conversation.
- event
- DialogEvent
The event being raised.
Returns
Promise<boolean>
True if the event is handled by the current dialog and bubbling should stop.
Inherited From DialogContainer.onDialogEvent