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Indicates whether the calling thread is marked as time-sensitive.
Syntax
bool XThreadIsTimeSensitive(
)
Parameters
None.
Return value
Type: bool
Returns true
if the calling thread is marked as time-sensitive; otherwise, false
.
Remarks
This function indicates if the calling thread is set as a time-sensitive thread, on which blocking or long-running operations should not be performed. Only Gaming Runtime Services (GRTS) APIs that are time-sensitive–safe can be called on a time-sensitive thread. For more information, see Time-sensitive threads.
Use the XThreadSetTimeSensitive function to set or clear a thread as time-sensitive. This function sets or clears a bit in thread local storage that can be queried by Gaming Runtime Services (GRTS) APIs.
Use the XThreadAssertNotTimeSensitive function at the beginning of methods that aren't time-sensitive, to break into the debugger if the method is called on a thread that's time-sensitive.
Requirements
Header: XThread.h
Library: xgameruntime.lib
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles