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Who is going? We are! Several members of team XNA will be in attendance! We’ve also got a huge number of Microsoft Sponsored and XNA framework related sessions. Check it out!
Two Full Developer Days:
One of the highlights at GDC are the Microsoft Developer days, this year we have two full days covering all XNA technologies.
- Monday March 23rd – XNA Game Studio Developer Day: Enjoy six different sessions on XNA Game Studio and lunch is on us!
- Tuesday March 24th – Microsoft Game Developer Day: Welcome address from Boyd Multerer kicks off the day with five sessions on DirectX and Xbox 360 technologies and again we’ve got you covered for lunch.
GDC Main Conference Sessions:
We’ve also got several great sessions that you can catch during the main conference March 25th – March 27th.
- Windows 7: What it Means to Game Developers
Speaker: Chuck Walbourn
Wednesday, March 25, Room 2012, 2:30 – 3:30pm - Direct3D11 Tessellation Deep Dive
Speaker: Matt Lee
Wednesday, March 25, Room 2012, 4:00 – 5:00pm - Avatars, LIVE Party and the New Xbox Experience
Speaker: Cameron Egbert
Thursday, March 26, Room 2000, 2:30 – 3:30pm - NetGrove: New Tools for Network Optimization
Speaker: Tomas Vykruta
Friday, March 27, Room 2012, 2:30 – 3:30pm - Windows 7 Overview for Game Publishers & Developers
Speaker: Drew Johnston, Microsoft Product Unit Manager, Windows Gaming Platform Development
Wednesday, March 25, Room 2011, 10:30 – 11:30am - Developing for Games for Windows – LIVE 3.0
Speaker: Arka Ray – Microsoft Program Manager, Games for Windows - LIVE
Wednesday, March 25, Room 3016, 12:00 – 1:00pm - Making Games Profitably with Games for Windows - LIVE 3.0 Speaker: Drew Johnston, Microsoft Product Unit Manager, Windows Gaming Platform Development and Tyson Storey, Lead PM, Games for Windows - LIVE
Thursday, March 26, Room 2000, 12:00 – 1:00pm - Developing for Games for Windows – LIVE 3.0 Speaker: Arka Ray – Microsoft Program Manager, Games for Windows - LIVE
Friday, March 27, Room 3016, 12:00 – 1:00pm - Get Ready for Windows 7
Speaker: Kyle Marsh
Thursday, March 26, Room 3004, 4:30pm – 5:30pm
Other Fun Stuff:
You’ll also be able to connect with XNA through a variety of other fun ways at GDC! Such as sessions at the Lobby Bar – drinking and developing goes together like peas and carrots! Pay special attention to the sessions in RED – those will be specifically rad to Creators!
Wednesday, March 25th:
Time | Topic | Presenter |
10:00AM – 11:00AM | Best Practices for Xbox LIVE Community Games | Michael Klucher |
11:00AM – 12:00PM | Performance Tuning with PIX | Casey Meekhof |
1:00PM – 2:00PM | XNA Game Studio: Make a Game and Publish It in 30 Minutes or Less | Matt Picioccio |
2:00PM – 3:00PM | Direct3D 11 Show and Tell | Shai Hinitz |
3:00PM – 4:00PM | Developing for Games for Windows – LIVE : The Now and the Future | Arka Ray |
Thursday, March 26th:
Time | Topic | Presenter |
10:00AM – 11:00AM | Windows 7 Developer Features Demo | Kyle Marsh |
11:00AM – 12:00PM | XNA Game Studio: Make a Game and Publish It in 30 Minutes or Less | Matt Picioccio |
1:00PM – 2:00PM | Direct3D 11 Tessellation Tools and Technology | Shai Hinitz |
2:00PM – 3:00PM | Direct3D 11 Show and Tell | Shai Hinitz |
3:00PM – 4:00PM | Games for Windows – LIVE : Hands On! | Tyson Storey |
Friday, March 27th:
Time | Topic | Presenter |
10:00AM – 11:00AM | Windows 7 Developer Features Demo | Kyle Marsh |
11:00AM – 12:00PM | Performance Tuning with PIX | Casey Meekhof |
1:00PM – 2:00PM | Best Practices for Community Games | Michael Klucher |
Miss Minnie and I will be there, too. Be sure to say hello! We always love meeting new people.
xxoo
~kathleen sanders
XNA Community Manager
Comments
Anonymous
March 19, 2009
PingBack from http://blog.a-foton.ru/index.php/2009/03/19/game-developers-conference-2009/Anonymous
March 20, 2009
Every year game developers (read: Space Geniuses) gather together for a week of learning, sharing, and