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You may not be aware, but the DirectX SDK is moving towards a more flexible (and quicker) release schedule.. With that, our next release is now live. Here are a few quick details:
Tool Updates
PIX - Call capture and playback, Asynchronous events, Triggers and Actions
Maya Exporter - Maya 6 Support, Procedural texture support, Updated installer
New Samples
C++ - AntiAliasing, Instancing, ConfigSystem
Managed - PrtPerVertex, FragmentLinker , SimpleAnimation
Bug fixes
D3DX - Debug Output Muting, PRT Blocker meshes no longer have a 65,535 vertex limit, texture UV coordinate transformation)
DirectX for Managed Code - memory leak in TextureLoader.FromFile, unhandled exception errors)
Here are the links to the downloads.
Release Notes
https://www.microsoft.com/downloads/details.aspx?FamilyId=97CDCC31-7D0C-4F4F-81B1-16A0A7C29FB9&displaylang=en
Software Developer Kit
https://www.microsoft.com/downloads/details.aspx?FamilyId=B7BC31FA-2DF1-44FD-95A4-C2555446AED4&displaylang=en
Comments
- Anonymous
October 09, 2004
The links are broken above.
The text is correct, but the href's point to
http://mail.microsoft.com
Does this version of managed DX allow us to use generics as discussed previously in your blog. If not, when will that feature be coming?
Thanks - Anonymous
October 09, 2004
Gee thats nice and purdy and all but why dont you do Delta patches? - Anonymous
October 11, 2004
No, this version is still based on the 1.1 version of the CLR.. The 'Whidbey' version will be coming at a later date. - Anonymous
October 30, 2004
What do you mean by "even quicker updates"? Does that mean there will be a release in Jan 2005, and then another in April 2005 before the next summer release in July 2005? - Anonymous
May 29, 2009
PingBack from http://paidsurveyshub.info/story.php?title=tom-miller-s-blog-the-directx-sdk-even-quicker-updates