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I mentioned recently that I was the new owner of the UAC UI (from the dev side). Well, today I found that Raymond Chen's blog has brought up the topic of what the colors mean. I hadn't even really noticed that the dialogs changed much before taking ownership of the code, and due to the ease of repurposing attacks there is little comfort in seeing that a particular item is signed. It's a good first pass, but I definitely think we have room for improvement in creating valuable distinctions and conveying that information to the user.