WinForms is a wrapper around the native controls. WPF is a drawing canvas approach. Each WPF component is responsible for drawing itself on the canvas. Display performance in WPF is often tied to reducing re-render by accurate detection of when redraw is required by the component.
- in general WPF uses more memory for UI components.
- the default behavior for data binding to large lists is poor. if you have 100's of rows, you will need to implement UI virtualization, virtual scrolling and probably container recycling.
- as you have complete rendering control in WPF, you can out perform WinForms, but this is not typically an out of the box experience.
- you should ask your 3rd party vendors on performance.
- as windows 10 is out of support, and windows 11 is 64 bit only, you might as well make the jump to 64 bit.
note: both of these packages are mature, and probably receive few enhancements. WinUI is the current UI platform for building windows applications: