Thank you for reaching out. Please find the answer below.
Yes, the order of header inclusion is deliberate and important, especially when working with Windows SDK and C++/WinRT.
For instance:
- Including targetver.h first sets the version of Windows you want to target, which could affect how other headers behave.
2.WIN32_LEAN_AND_MEAN reduces the size of the Windows headers, potentially speeding up compilation.
3.Ordering standard headers like <vector>, <algorithm>, and <iterator> after includes that are specific to your application might help ensure that any local definitions or customizations take precedence.
4.Avoiding Compilation Errors: Including headers in the wrong order—especially windows.h
before NT or COM headers like unknwn.h
—can lead to compilation or linker errors. For example, if windows.h
is included before NT headers, it can define macros or types that conflict with those in nt.h
, causing subtle and hard-to-debug issues.
- C++/WinRT and COM Compatibility: When using C++/WinRT, it's essential to include
unknwn.h
before any WinRT headers. This ensures that the classic COM interfaces are correctly defined and compatible with the WinRT projection. If you skip this or include it after, you may encounter issues withwinrt::implements
and other COM interop features.
6.Use of Helper Headers: Microsoft recommends using helper headers like wil/cppwinrt.h
which automatically include unknwn.h
in the correct order and set up exception handling and error code translation between WIL and C++/WinRT.
If issue still persist after following all the steps, we’ll be happy to assist further if needed." Kindly mark the answer as accepted if the issue resolved".