When using multiple SerialPort
instances across different classes, each tied to a separate COM port, and noticing that SerialPort.Write()
is blocking, there are a few common culprits and solutions to consider:
Potential Causes:
- Thread Contention or Blocking I/O
Even though you're using different COM ports, if your write operations occur on shared threads (e.g., the UI thread or a single worker thread), one blocking write can stall the others.
Fix: Make sure each SerialPort.Write()
runs on its own dedicated thread or async task, especially if you're working with slow or unresponsive serial devices.
- SerialPort Handshake / Buffer Full
If the receiving device isn't reading fast enough or uses flow control (handshake) like XON/XOFF or RTS/CTS, the write call can block until the buffer clears.
Fix:
- Disable handshake if not needed:
Disable handshake if not needed:
- Shared Resources or Locks
Are your serial port classes sharing any static variables, locks, or file-based resources? Unintended synchronization (like shared lock
objects) could be introducing artificial contention.
Fix: Ensure each serial class is self-contained and doesn't use shared locks unless intentional.
- Hardware/Driver Issues
Some USB-to-Serial adapters (especially cheap ones) can cause system-level blocking, even on separate COM ports.
Fix: Try with different adapters, or stagger write operations to test if hardware is the bottleneck.
General Tips:
Use BaseStream.WriteAsync()
for non-blocking writes if you're on .NET Framework 4.5+ or .NET Core.
Monitor port state with serialPort.IsOpen
and handle exceptions like TimeoutException
or IOException
gracefully.
Log start/end times of writes to debug blocking behavior in production.
TL;DR:
Even with separate ports and classes, blocking in SerialPort.Write
often comes down to threading, handshake settings, or hardware limitations. Use async patterns, disable unnecessary flow control, and isolate each serial communication in its own thread or task.