Thank you for sharing the details and debug output.
Here are a few steps you can try to resolve this:
This indicates Hot Reload or remote debugging transport is being blocked or unstable, usually because of:
- Improper provisioning/profile signing
- Background USB/mTouch or usbmuxd process conflicts
- Tunnel or port (11000) being blocked or timed out
- Hot Reload instability or incompatible versions
- Device trust/certificate or app sandboxing crash
Steps to Fix It
- Fully Disable Hot Reload and Fast Deployment
Hot Reload is known to cause debug tunnel failures on real devices.
Go to Tools > Options > Debugging > .NET MAUI Hot Reload
Disable both Hot Reload and XAML Hot Reload
Rebuild and deploy again.
2. Manually Kill Background USB Debug Processes
On your Mac machine (remote builder), run:
sudo killall -9 usbmuxd
sudo killall -9 mtouch
Then reboot the Mac, reconnect the iPhone, and trust the computer again. This clears stale port bindings.
3. Use Wi-Fi Deployment Instead of USB
If USB is flaky:
Connect both iPhone and Mac to same Wi-Fi.
In Visual Studio:
Go to iOS project > Properties > iOS Debugging
Enable wireless debugging
Then re-pair the iPhone and try again.
4.Clean Build Artifacts
Manually delete bin
and obj
folders
Then run:
- Check Code Signing & Certificates
Your screenshot shows manual provisioning. Ensure:
Apple Dev Certificate is not expired
Provisioning profile matches app ID and bundle
In Visual Studio: Tools > Options > Xamarin > Apple Accounts — re-sync all identities
You can also revoke and recreate the provisioning profile.
- Update Everything
Visual Studio 2022 (latest)
Xcode 16.4+ with latest command line tools
.NET MAUI SDK (dotnet --list-sdks) – ensure latest
iPhone iOS version must be compatible with Xcode
Use:
dotnet workload update
- Check Mac Logs
On the remote Mac, check this log:
~/Library/Logs/Xamarin/mtouch.log
Look for provisioning, signing, or tunneling errors.
8. Test with a Simulator
Try running the same MAUI app on an iOS Simulator instead of a real device. If the simulator works, issue is with:
USB transport
Code signing
Device provisioning
Temporary Workaround
Until remote debug is resolved:
Use Release build with manual logging (e.g., System.Diagnostics.Debug.WriteLine) to file, then inspect via Console.app or Device Logs.
Or, run on iOS Simulator until deployment works.
Let us know if the issue persists after following these steps. We’ll be happy to assist further if needed.