For recognizing short phrases in a game scenario, in a question-and-answer dialogue format, real-time transcription is the more suitable option.
Why ? Because, it offers low-latency, streaming recognition that processes speech as it's being spoken, allowing for immediate responses an essential feature in interactive gameplay.
This enables a more natural and responsive user experience, as players receive instant feedback based on their spoken input.
Batch transcription is designed for processing longer audio recordings where real-time interaction is not required, making it less appropriate for conversational environments.